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Video to Motion | AI Motion Capture for Unreal Engine 5 Game Avatar

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Get iClone 8, Character Creator 4 (CC4) & all Plug-in
https://shrsl.com/4n99y

Download iClone & CC Software+Plugin+Contents:
https://freedom3d.net/
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– Title:
Video to Motion | AI Motion Capture for Unreal Engine 5 Game Avatar

Description:
Hey guys, how to perform AI motion capture for your Unreal Engine 5.4 3D Game Avatar? Video to Motion! First, export your game avatar as FBX, and everything can start by using ThreeDPoseTracker AI app, capture motion by using webcam or MP4, and import back into Unreal Engine 5 Game Project! This tutorials will show you the step-by-step! ENJOY! and have fun! Happy 3D Modeling, 3D Animation + 3D Game Dev! ENJOY!

DOWNLOAD ThreeDPoseTracker v0.6.2
https://gmstkuedutw-my.sharepoint.com/:u:/g/personal/401047245_gms_tku_edu_tw/EZKqywggqHhKkkL5iz65NSEBhgibr9LfhsBbriAnqHG0sA?e=WcOLms

DOWNLOAD Rokoko Plugin for Blender
https://support.rokoko.com/hc/en-us/articles/4410463492241-Install-the-Blender-plugin

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Freedom Arts 3D Reallusion Marketplace Products for iClone:
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#MotionCapture
#Mocap
#UnrealEngine
#VideoToMotion
#ThreeDPoseTracker
#VideoToAnimation
#CGI
#3DModeling
#3DAnimation
#GameDev
#Tutorial
#FreedomArts

Motion Capture,
Mocap,
Unreal Engine,
Video To Motion,
ThreeDPoseTracker,
TDPT,
Video To Animation,
CGI,
3D Modeling,
3D Animation,
Game Dev,
Tutorial,
Freedom Arts,

source

One response to “Video to Motion | AI Motion Capture for Unreal Engine 5 Game Avatar”

  1. @sunny99179 Avatar

    Thank you. It is amazing, i follow your tutorials i think since 2 years ago,it helped me so much.
    So did you tested cascadeur? It is super amazing based on AI. I could make good animations there. My issue and why i stoped my game developing was: i can retarget on ue5 ok.. but to rig an character is hard because i always find many issues and i wanted to have a little more freedom like make backpack bouncing,hair bouncing and itens like potions on belt bouncing as well as shield bones and weapons… i figured out its hard, i would need to rig all inside unreal and paint weight but i may wont be ablet to retarget properly.. i always found issues on the road of rigging to engine..
    😅

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