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Freedom’s best choice for 3D Animation & 3D Character Creator software: iClone 8 + Character Creator 4

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Maya Auto-Rigger for iClone 8 and Character Creator 4 – Full Tutorial

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Hey guys, how to auto-rig your humanoid 3D avatar (FBX/OBJ) in 1-minute and export as iAvatar to perform 3D Animation in iClone 8 and Character Creator 4? After you created a humanoid 3D Model (FBX/OBJ) without rigging, or if you have a 3D avatar without skeleton, the Autodesk Maya can do the rigging process for you then export as FBX for iClone and Character Creator! Then you can convert it to non-standard iAvatar. This is my step-by-step tutorial on how to do this! ENJOY! and have fun! Happy 3D Modeling, 3D Animation and Game Dev! ENJOY!

Get [maya2022 skeleton.3dxProfile]
https://drive.google.com/file/d/1JzbwBilz_uTKoPU-3v58qwyI3YlZ4ax_/view?usp=sharing

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Character Creator 4
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#Maya
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#iClone
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#Mixamo
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#3DAnimation
#GameDev
#Tutorial

Maya Auto-Rigger for iClone 8 and Character Creator 4 – Full Tutorial

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My 3D Animation and Game Developing full tutorial playlist (categorized systematically by types):
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Real-time keyboard strokes and mouse click on-screen. 100% step by step. If you follow every steps in this tutorial, it works.

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5 responses to “Maya Auto-Rigger for iClone 8 and Character Creator 4 – Full Tutorial”

  1. Mr Heck Avatar

    You cant sculpt when it's rigged duh

  2. Welson Fy Avatar

    Hi, is it possible to convert a human without necessarily being in Pose-T from 3DxChange7 to iclone 7? with if possible that the avatar is exported as an animation file too? Thanks

  3. Chamara 3d Avatar

    iclon 8 export fbx only 30 days what to do? help me

  4. samora hero Avatar

    fbx – mixamo – blender – face rigg – iclone

  5. Дмитрий Сепултура Avatar

    thank you for lesson! facial animation and change the clothes is not available in character creator 4 for this avatar. Can you help with it?

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