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🚀 Speed Up Your 3D Workflow

💡 Used in my tutorials
💡 Tools I personally use

Stop wasting time switching tools.
Use the exact tools from my tutorials.

Freedom Animation Pipeline 9.1 (UE5.7)
Fastest way: Any 3D → Unreal Engine
Get the Plugin

Character Creator 5 (CC5)
Create pro-level characters in minutes
Download / Buy

iClone 8 Animation Software
Real-time animation made easy
Download / Buy

Meshy AI (Image → 3D)
Turn any image into a 3D model instantly
Try Now!

Tripo AI (Image → 3D)
Powerful AI 3D generator
Try Now!

Unity to Smile Game Builder (Character & Motion)

This is the full workflow to import character and motion from Unity Asset Store into Smile Game Builder.

Unity Asset Store demo pack in this tutorial:
https://assetstore.unity.com/packages/3d/animations/conversations-mocap-animation-pack-117656?fbclid=IwAR0ENvBZvS2KGAWw0LowHf8ejH1-cmQUssrAzAX5Ls9Ef5nq2FfZc7tatdk

Software used in this tutorial:
3DXchange 7
Mixamo
Smile Game Builder

Download [Unity to Smile Game Builder workflow.zip]
https://drive.google.com/file/d/1KVf0nnCRL13Q98b5qgfx6g9HboPhtDlb/view?usp=sharing

Mixamo:
https://www.mixamo.com

#Unity
#SmileGameBuilder
#motion
#animation

Real-time keyboard strokes and mouse click on-screen. 100% step by step. If you follow every steps in this tutorial, it works.

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FREEDOM

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https://www.youtube.com/channel/UCPi437n6fBnO_z0vexNgv_w

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5 responses to “Unity to Smile Game Builder (Character & Motion)”

  1. Cigna

    Hi! Amazing channel! I have a big headcache with my Sgb project exported on unity, i think maybe you can give me some clever idea to fix my problem. My motions for character modified by me on blender work good on SGB engine but simply don't work on Unity. Please see that on my recording https://www.youtube.com/watch?v=QisIyAGaTPs

  2. Max Shepard Avatar

    Big thanks for this great tutorial, you're an expert! 🙂 I have a Unity/SGB issue and wonder if you can help with it. I've made a map in SGB, exported it to Unity 2019.2.0f1 and added lighting – it looks good. So now I have map #1 with Unity lighting. But then I've improved the game in SGB by adding another gaming map to the previous one (map #1 + map #2). When I export the project to Unity again both maps have no lighting. I don't want to start adding lights to map #1 once again. Is it possible to copy/paste lighting settings from the old map #1 with Unity lighting to my new project with map #1+map #2 ? Maybe copy/paste "Assets/map" folder from old Unity project to a new one?

  3. Brian Johns Avatar

    Thank you! Great tutorial and certainly very useful for SGB. 😊

  4. KidSmile Avatar

    Thanks a lot. It helps me a lot.

  5. JayVinci Studios Avatar

    Thank you so much, you've helped me a lot by bridging the gap between Unity assets and Smile Game Builder.

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