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🚀 Speed Up Your 3D Workflow

💡 Used in my tutorials
💡 Tools I personally use

Stop wasting time switching tools.
Use the exact tools from my tutorials.

Freedom Animation Pipeline 9.1 (UE5.7)
Fastest way: Any 3D → Unreal Engine
Get the Plugin

Character Creator 5 (CC5)
Create pro-level characters in minutes
Download / Buy

iClone 8 Animation Software
Real-time animation made easy
Download / Buy

Meshy AI (Image → 3D)
Turn any image into a 3D model instantly
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Tripo AI (Image → 3D)
Powerful AI 3D generator
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Maya to Unreal Engine 5.1 – Blend Shape Morph Missing – Solved!

Maya to Unreal Engine 5.1 - Blend Shape Morph Missing - Solved!

In this tutorial, you’ll learn how to fix the issue of missing blend shape morphs when exporting an FBX from Maya to Unreal Engine 5.1. By selecting the correct FBX version during the export process, you can ensure that all blend shape morphs are properly imported. Follow along as we walk you through the step-by-step process.

Tutorial summary:

  1. Demonstration of a 3D model with blend shape morph in Maya.
  2. Export FBX and import into Unreal Engine 5.1, but all blend shape morphs are missing.
  3. Re-export FBX from Maya and select FBX version 2011 instead of version 2020.
  4. Import the new FBX into Unreal Engine 5.1 to see that all blend shape morphs are now imported.
  5. Done!

Maya to Unreal Engine 5.1 – Blend Shape Morph Missing – Solved!
How to Fix Missing Blend Shape Morphs in Unreal Engine 5.1 After Exporting FBX from Maya

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Freedom Animation Pipeline 9.1 (UE5.7)
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