Face Tools is an innovative and powerful tool that helps make your Character Creator and ZBrush workflow even more efficient. In this tutorial, you’ll learn about how you can utilize the Toon Shader in Character Creator to start off a more stylized character approach, and then do some basic sculpting and Polypainting to add the finishing touches to give your character a more energetic and intense facial performance.
00:00 Intro
00:15 Toon Shader Settings & Zbrush Export
01:55 Painting Diffuse Map
02:49 Editing Expressions & Wrinkles
*Note: Assets shown in this tutorial serve only as reference material.
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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Learn about Character Creator: https://www.reallusion.com/character-creator/default.html
Learn about Face Tools: https://www.reallusion.com/character-creator/zbrush/character-face-tools/default.html
#charactercreator #characterdesign #zbrush
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