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Crowd Sim: Stabilizing Walking Animation | iClone 8 Tutorial



https://www.reallusion.com/iclone/crowd-sim/default.html With the new and improved Motion Director system, there are a number of different ways that you can optimize walking performance as well as stabilize foot placement on different terrain types such as stairs, ramps, and jagged surfaces. In this tutorial, we’ll look at a couple of ways that you can automatically assign proper iMDs for best foot performance, as well as some manual options.

00:00 Intro
00:35 Actor & iMD Auto-match
01:31 Manual Retargeting
02:13 Creating iMD Cache
03:10 Lock Feet
04:16 Snap to Surface & Plant Feet

*Note: Assets shown in this tutorial serve only as reference material.

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iClone is the fastest real-time 3D animation software in the industry. Integrated with groundbreaking real-time technologies, iClone simplifies the world of 3D Animation in a user-friendly production environment that blends character animation, scene design, and cinematic storytelling; quickly turning imagination into a reality.
https://www.reallusion.com/iclone/default.html

#iClone #3danimation #crowdsim

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One response to “Crowd Sim: Stabilizing Walking Animation | iClone 8 Tutorial”

  1. @mancumbus Avatar

    Hello guys but is it possible export characters from maya and use them in crowd simuliation? Also do you have demo for test, or trial?

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