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Making 3D Animation with Unlimited 3D avatars in 1 minute? Try iClone 8 & Character Creator 4!

Download iClone 8 & Character Creator 4 (CC4) with all Plug-in

Download iClone8 + CC4 + Plugin

Download Character Creator 4 (CC4)

Character Creator 4

SkinGen Premium Plug-in

Headshot 2 Plug-in

Face Tools Plugin

iClone 8

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PopVideo 3

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iClone 7

3DXchange Pipeline 7

Creating a Game-Ready 3D Cartoon Avatar: From Vroid Studio to Unreal Engine 5.1 – Full Tutorial

In this tutorial, you’ll discover how to create a 3D cartoon avatar using Vroid Studio and transform it into a game-ready character using FBX file format. You’ll learn how to convert VRM to FBX using VRM to FBX Convertor, optimize the model using Simplygon and Autodesk Maya, and finally import it into Unreal Engine 5.1. With the help of Freedom Animation Pipeline, you’ll also retarget and integrate the character into your game project as a main character or NPC. Get ready to bring your 3D assets to life in your game development project!

Creating a Game-Ready 3D Cartoon Avatar: From Vroid Studio to Unreal Engine 5.1 – Full Tutorial

Table of Contents:
0:00:00 – Introduction
0:01:53 – Part 1: Create 3D Cartoon Manga Avatar in Vroid Studio
0:04:59 – Part 2: Save Vroid Project and Export VRM
0:07:02 – Part 3: Install Vroid VRM to FBX Converter
Get Vroid VRM to FBX Convertor version 1.0:
https://freedom3d.art/2023/04/22/vroid-to-fbx-converter-vrm-pipeline/
0:09:34 – Part 4: VRM to FBX export
0:12:16 – Part 5: Prepare Autodesk Maya and install Simplygon Plugin
0:15:08 – Part 6: Simiplygon Game Ready Convertor – Multiple Mesh & Materials to Single Mesh & Material
Get Simplygon:
https://www.simplygon.com/downloads
0:18:14 – Part 7: Maya – Add Root Bone for 3D Avatar
0:20:13 – Part 8: Export FBX Version 2011 from Maya
0:24:00 – Part 9: Create new game project in Unreal Engine 5.1
0:26:21 – Part 10: Import Game Ready FBX into Unreal project
0:29:26 – Part 11: Install Freedom Animation Pipeline for UE5.1 project
Get Freedom Animation Pipeline:
https://freedom3d.art/2023/04/20/freedom-animation-pipeline-for-unreal-engine/
0:32:09 – Part 12: Set IK Rig for your 3D Avatar
0:34:51 – Part 13: Set IK Retargeter for your 3D Avatar
0:40:42 – Part 14: Retarget Animation Sequence and Animation Blueprint
0:44:31 – Part 15: Set your 3D Avatar as Player Game Avatar
0:46:04 – Part 16: Set your 3D Avatar as NPC
0:46:52 – Part 17: Create Female Animation Blueprint
0:47:47 – Part 18: Test Play, DONE!!!
0:48:40 – Subscribe to my channel!

Creating a Game-Ready 3D Cartoon Avatar: From Vroid Studio to Unreal Engine 5.1 – Full Tutorial

#3Dmodeling #animation #gamedevelopment #VRMtoFBX #Simplygon #Maya #UnrealEngine #FreedomAnimationPipeline #3Dcartoonavatar #gameart #gamedesign #indiegame #gameassets #gameassetscreation #gamedevelopmenttips #gameassetpipeline

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https://freedom3d.art/

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4 responses to “Creating a Game-Ready 3D Cartoon Avatar: From Vroid Studio to Unreal Engine 5.1 – Full Tutorial”

  1. 飞飞 Avatar

    Does this support UE5's live link face? It would be even better if it supports real-time facial capture, and the action can be driven by motion capture. Can it be realized? Thanks

  2. Imran Mazhar Avatar

    Brother make tutorial on 3d talking birds or tell where to get free models

  3. 飞飞 Avatar

    Thank you for publishing tutorials every time. We are digital humans. It would be even better if we can link UE’s motion capture and face capture demonstrations. Every time I see it, there will be surprises. The same Asian faces are really good, thank you

  4. Shivam Singh Avatar

    it’s support default control rig or not

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