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Freedom’s best choice for 3D Animation & 3D Character Creator software: iClone 8 + Character Creator 4

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iClone 8 to Unreal Engine 5.4 with facial + lip sync + morph targets | Full Tutorial

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– Title:
iClone 8 to Unreal Engine 5.4 with facial + lip sync + morph targets | Full Tutorial

Description:
Hey guys, how to import any of iClone 8 animation into Unreal Engine 5.4, with full 3D model, body motion, lip sync and morph target animation? iClone 8 is a professional 3D animation software which allowed user to generate any facial and lip sync animation for any 3D avatar, and export as FBX for any game project like Unreal Engine! This is my step-by-step tutorials on how to do this! ENJOY! and have fun! Happy 3D Modeling, 3D Animation + 3D Game Dev! ENJOY!

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DOWNLOAD iClone 8 and Character Creator 4 (CC4) Software + Plugin + Contents (LINK 02)
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#iclone
#UnrealEngine
#animation
#LipSync
#MorphTarget
#Morph
#BodyMotion
#CGI
#3DModeling
#3DAnimation
#GameDevelopment
#GameDev
#FreedomArts

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6 responses to “iClone 8 to Unreal Engine 5.4 with facial + lip sync + morph targets | Full Tutorial”

  1. @n1i_k Avatar

    Why are you creating facial morphs from scratch, when you can buy a cheap Reallusion package that contains hundreds of morph targets?

    I understand this is done for educational purposes, but I'm wondering whether there is another reason behind it. I think it's ridiculously time consuming and inefficient to create so many morph targets yourself or give to your animators, per game character in your game.

  2. @ronioclarenzo6137 Avatar

    Fantastic tutorial, Freedom! Once again, top notch work! Thanks a lot – and stay strong and stay free! 🙂

  3. @kimasdf58 Avatar

    Hello, I can't import eyelashes to UE properly. I followed your tutorial at 11:00 but opacity is not applied. Help please

  4. @AlterExistence Avatar

    Thanks for the video! Was wondering, can all of this also be done using the Live-Link? Would it send everything over without having to do so much work? I've been trying sending a character with accu-Lips/voice audio in a scene in iClone over to Unreal, but something seems to be wrong. I'm thinking the voice audio track is the problem. If I send a character with 'no' voice audio over, works perfectly. But, if sending a character 'with' voice audio, nothing gets sent over to Unreal.

  5. @3DGraphicsFun Avatar

    Always a big Thank You Freedom for these great tutorials 🙂 …Cheers! IcloneFun🤗

  6. @paul-alexandreluck824 Avatar

    Hello,
    First, thank you for all these tutorials,
    To import the FBX model, did you use the Reallusion Auto Setup Unreal Engine 5 plugin or not?

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