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Freedom’s best choice for 3D Animation & 3D Character Creator software: iClone 8 + Character Creator 4

Get iClone 8, Character Creator 4 (CC4) & all Plug-in: https://shrsl.com/4n99y

Blender 4.2 Human Rigging to Unreal Engine 5.4 #blender #unrealengine #gamedev #rigging #rigify

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Get iClone 8, Character Creator 4 (CC4) & all Plug-in
https://shrsl.com/4n99y

Get Freedom Animation Pipeline v8.8 for UE5
https://freedom3d.art/app-software-plugin/game-engine-app/unreal-engine-ue/freedom-animation-pipeline-v8-8-for-ue5-4/

Title:
Blender 4.2 Human Rigging to Unreal Engine 5.4 #blender #unrealengine #gamedev #rigging #rigify

Description:
This is my step-by-step tutorials on how to do this! ENJOY! and have fun! Happy 3D Modeling, 3D Animation + 3D Game Dev! ENJOY!

00:00:00 Introduction
00:00:32 Step 1: Rigging in Blender, export as FBX
00:06:30 Step 2: Import & Export in Character Creator 4 (CC4)
to fix UE retargetor problem
00:08:57 Step 3: Install Freedom Animation Pipeline Plugin for UE5.4
00:11:12 Step 4: Import FBX into Unreal Engine 5.4
00:12:27 Step 5: Retarget Animation Blueprint in UE5.4
00:18:51 Step 6: Make your 3D Model as Player Avatar & NPC
DONE

DOWNLOAD my 3D Models & Scans (FBX)
https://freedom3d.org/

DOWNLOAD iClone 8 and Character Creator 4 (CC4) + Plugins
https://freedom3d.net/

DOWNLOAD iClone 8 and Character Creator 4 (CC4) Contents
https://freedom3d.net/

TUTORIAL: All 3D Software (Blender, iClone, Unreal)
https://freedom3d.art/

TUTORIAL: iClone 8
https://freedom3d.art/tutorial_type/video-tutorial/?software=iclone

TUTORIAL: Character Creator 4 (CC4)
https://freedom3d.art/tutorial_type/video-tutorial/?software=character-creator

TUTORIAL: Blender
https://freedom3d.art/tutorial_type/video-tutorial/?software=blender

TUTORIAL: Unreal Engine (UE)
https://freedom3d.art/tutorial_type/video-tutorial/?software=unreal-engine

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#Tutorial
#CGI
#3DModeling
#3DAnimation
#GameDevelopment
#FreedomArts

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Get iClone 8, CC4 & all Plug-in from FREEDOM3D.NET

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4 responses to “Blender 4.2 Human Rigging to Unreal Engine 5.4 #blender #unrealengine #gamedev #rigging #rigify”

  1. @amoscookie1336 Avatar

    there a problem. U have a redundant mesh

  2. @posthuman2716 Avatar

    So how can the character's fingers be more functional? I mean, for hold something like a sword.

  3. @ydvisual5530 Avatar

    thanks – was working on this the other day

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