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Freedom’s best choice for 3D Animation & 3D Character Creator software: iClone 8 + Character Creator 4

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How to create BillBoard – Unreal Engine Tutorial

Hey guys, how to create a billboard to always face the camera in Unreal Engine 4? This is my step-by-step tutorial on how to create and generate billboard in 5 minutes. ENJOY! and have fun! Happy animation and game developing!

Download BillBoard.FBX from here
https://drive.google.com/file/d/1WKMBlnwi8VGgJbCTD3f2FURgLs7ZqlKW/view?usp=sharing

#UnrealEngine
#BillBoard
#FaceCamera
#RotateZ
#GameDev

How to create BillBoard – Unreal Engine Tutorial
Unreal Engine,BillBoard,Face Camera,Rotate Z,GameDev,

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6 responses to “How to create BillBoard – Unreal Engine Tutorial”

  1. cynerboy Avatar

    I love Digimon picture

  2. BurningFish Productions Avatar

    How do you set up the blueprint when you don't use a camera manager but a cine camera in sequencer for cinematics?

  3. Hoc Est Bellum Avatar

    Hey freedom, how can we make the billboard face a cinematic camera, NOT the player?

  4. hj Avatar

    why not use Widget Component

  5. Pure Animation Toolkit Avatar

    Great, also you can right click on a texture and click on Create a Material based on the texture. open the material and click on Texture Sample >> right click >> Convert to parameter >> (name it ) Save and Close. right click the created material in content browser and create material instance(s), in material instance(s) you can change textures.

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