Hey guys, how to quick rig your FBX / OBJ humanoid 3D avatar with fingers by using Maya 2022 and import into your Unreal Engine 5 game project to make it become the main avatar or NPC in your game project, and retarget the animation, so that player can control him/her to run/walk/jump? This is my step-by-step tutorial on how to do this! ENJOY! and have fun! Happy 3D modeling, 3D animation and 3D game dev! ENJOY!
Get Freedom Animation Pipeline V6
https://drive.google.com/file/d/1ydVpNy49YNJH5r21u_DLQvLf5ej8I_ou/view?usp=sharing
Get Unreal Engine 5
https://www.unrealengine.com/en-US/download
TUTORIAL SUMMARY:
quick rig
unbind skin weight
unlock maya human IK
adjust whole body skeleton
create fingers
add fingers under the hand
bind skin weight
delete reference
export FBX
import into UE5
retarget it using Freedom Animation Pipeline V6
done!
#UnrealEngine
#Rigging
#Maya
#AutoRig
#QuickRig
#FBX
#OBJ
#UE
#UE5
#3DAnimation
#3DModeling
#GameDev
#Tutorial
Maya Quick Rig FBX/OBJ with Finger to Unreal Engine 5 – Game Avatar + NPC
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My 3D Animation and Game Developing full tutorial playlist (categorized systematically by types):
https://freedomarts3d.blogspot.com/2020/10/3d-animation-and-game-developer-tutorial.html
My 3D Animation and Game Developing full tutorial playlist (No categorized):
https://www.youtube.com/channel/UCPi437n6fBnO_z0vexNgv_w/playlists?view_as=subscriber
Real-time keyboard strokes and mouse click on-screen. 100% step by step. If you follow every steps in this tutorial, it works.
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Your friend,
FREEDOM
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