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Getting Started with Crowd Simulation | iClone 8 Tutorial



https://www.reallusion.com/iclone/crowd-sim/default.html Crowd simulation is an innovative and super useful new feature with iClone 8.4 that allows users to quickly and easily generate all types of crowds, whether they be walking, talking, or just standing around on their phones. In this tutorial, you’ll get an introduction to the basics of the various ways in which you can efficiently generate these crowds using ActorCore characters combined with motions and iMDs via Motion Director.

00:00 Intro
01:16 Environmental Settings (NavMesh, Walkway)
01:48 Actor Groups
03:27 Volume Crowd Generation
04:59 Walkway & NavMesh Crowd Generation
07:06 Recording & Lite Mode
08:32 NavMesh Barrier
08:54 Foot Correction (Retarget, Lock Feet, Snap to Surface)
10:10 iMD Cache

*Note: Assets shown in this tutorial serve only as reference material.

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iClone is the fastest real-time 3D animation software in the industry. Integrated with groundbreaking real-time technologies, iClone simplifies the world of 3D Animation in a user-friendly production environment that blends character animation, scene design, and cinematic storytelling; quickly turning imagination into a reality.
https://www.reallusion.com/iclone/default.html

#iClone #3danimation #crowdsim

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15 responses to “Getting Started with Crowd Simulation | iClone 8 Tutorial”

  1. @CamIsMac. Avatar

    Its funny how I bought a Blemder addon that generates crowds but ONLY works in blender. But with this FREE update is What we all have been waiting for. Thanks Reallusion

  2. @GameArtsCafe Avatar

    Would like to utilize GPU/Isolation mode occlusion culling (hide people, props, landscape, buildings & accessories not seen by the camera) with very busy scenes – please Reallusion. I've built very realistic landscapes that are in parts that can help people make great scenes and would function optimally/ideally with GPU Culling. The programs are becoming very powerful/versatile but would benefit from system wide optimization in real-time but even more if baked into the timeline.

  3. @michaelb1099 Avatar

    how do we export the crowd with animations to unreal engine?? love the crowds just would like to get them into unreal

  4. @eclark3d Avatar

    is it just me, or is iclone 8.4 super crashy? i have yet to get all the way thru one of these videos and following along with out it crashing

  5. @lilylikesherpotato3461 Avatar

    I have purchased a lot of Iclone animation. Have you thought about using actor groups in your action/fighting animation so you could select two or three characters and they would interact with knives/guns/swords/etc.

  6. @The3DSphinx Avatar

    It would be nice to show the specs of the system the presentation is ran on. Because I was just using motion mixer and it was eating up my CPU and I was using one person! So is this a code optimization issue?

  7. @LaFemmeCriminelle Avatar

    This is incredible! This is going to be very handy for crowd animations. I'm so looking into this. Great job guys!!

  8. @cthrower Avatar

    Can this be used if you have your own custom characters?

  9. @kerbylouis5123 Avatar

    Great feature. It would be nice if we could use it with cars as well.

  10. @cateringdapurhareudang8233 Avatar

    This is need rtx card with minimum 12 gb ram

  11. @ukmonk Avatar

    little bit confused! is it included for people who already own iclone 8 please?

  12. @24vencedores11 Avatar

    I hope you create your own rendering powerful engine! You guys are amazing!

  13. @typilot18 Avatar

    How do I get this background?

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