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Procedural Building Generator 2 – Blender 3.6 Tutorial – Generate & Export FBX



Title:
Procedural Building Generator 2 – Blender 3.6 Tutorial – Generate & Export FBX

Description:
Hey guys, how to generate any houses and building in one minute, with any shape, by using Procedural Building Generator 2 (PBG2) in Blender 3.6, and finally export as FBX with embeded material texture, which is able to use in any other 3D software eg. Blender, Unreal Engine, Unity, iClone, Maya, 3DS etc! This is my step-by-step tutorial on how to do this! ENJOY! and have fun! Happy 3D Modeling, 3D Animation & 3D Game Dev! ENJOY!

Get Procedural Building Generator 2 (PBG2)
https://blendermarket.com/products/pbg-2

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https://bit.ly/3mLztLb

DOWNLOAD Character Creator 4
https://bit.ly/41tfvEp

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#Blender
#ProceduralBuildingGenerator
#PBG
#Export
#FBX
#Material
#Embeded
#Texture
#Tutorial
#3DModeling
#3DAnimation
#GameDev
#FreedomArts

Blender,
Procedural Building Generator,
PBG,
Export,
FBX,
Material,
Embeded,
Texture,
Tutorial,
3D Modeling,
3D Animation,
Game Dev,
Freedom Arts,

source

3 responses to “Procedural Building Generator 2 – Blender 3.6 Tutorial – Generate & Export FBX”

  1. @jiosi Avatar

    is it possible to make custom assets and use them within the plugin ?

  2. @help1ng316 Avatar

    Currently looking to create my first area in unreal engine 5, and wanted to do a village. 1, I'm I allowed to use this in "my own" game or do I need to do something more. 2, can I extract these houses to unreal without breaking them or are they a "blender only"?

  3. @anisiodiogo4863 Avatar

    Hey man, can you help me get an fbx skin converted to vrm? a skin? I don't have a computer to do this

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