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Freedom’s best choice for 3D Animation & 3D Character Creator software: iClone 8 + Character Creator 4

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Makehuman to Blender 3.6 – 3D Avatar with Facial Bones – Tutorial



Title:
Makehuman to Blender 3.6 – 3D Avatar with Facial Bones – Tutorial

Description:
Hey guys, how to import Makehuman 3D Avatar into Blender 3.6 with correct scale and armature setting? Makehuman is a free and open source 3D character maker, which allowed you to generate unlimited 3D humanoid avatar for your Blender 3.6 3D animation! This is my step-by-step tutorial

Notes:
Do not direct import Makehuman exported FBX into Blender 3.6, the Skeleton Issue can’t fix.

Tutorial Summary:
Export FBX from MakeHuman in Decimeter Scale
Import FBX into Unreal Engine 5.3
Export FBX from Unreal ENgine 5.3 (Skeleton Issue automatically fixed)
Import FBX into Blender 3.6
Select Skeleton, CTRL-A, All Transformed
Select Mesh, CTRL-A, All Transformed.

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#Blender
#MakeHuman
#Makehuman
#Facial
#Rig
#Skeleton
#3dmodeling #tutorial
#Avatar
#FreedomArts

Blender,
Make Human,
Makehuman,
Facial,
Rig,
Skeleton,
3D Modeling,
Avatar,
Freedom Arts,

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